Mas datos de la 1.2

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ChopSuey
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Re: Mas datos de la 1.2

Mensajepor ChopSuey » 20 Mar 2012, 13:20

Interesante resumen sobre el cambio de las comendations en pvp.

Hey everyone, your old Champion/Battlemaster/Centurion are no longer being used in patch 1.2. They do not disappear, you just can’t use them to purchase armor anymore (they are no longer obtainable either). So the question is – what are they being used for now?

Centurion PvP gear is no longer sold by vendors.
Champion PvP gear has being downgraded to blue quality (to 126) and renamed to Recruit XXX where XXX is the name of the armor piece. These pieces no longer have any moddable slots and can be purchased from vendors for credits.
Warzone commendations now caps at 2000 and is used to purchased the Battlemaster gear, which no longer have a valor requirement. You can still purchase the Mercenary Commendations at a rate of 10 Mercenary Commendations per 30 Warzone Commendations but they no longer have any use in directly purchasing PvP armor.
The new tier of PvP Armor – War Hero – is purchased via Ranked Warzone Commendations, which are obtained via playing warzones.

etc...
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Re: Mas datos de la 1.2

Mensajepor Byor » 20 Mar 2012, 15:04

Es decir, que todo el curro que nos hemos pegado hasta ahora no vale para nada.

Mal, muy mal. Luego la gente se enfadará, se irá, y blablabla xD
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Re: Mas datos de la 1.2

Mensajepor Meinkopt » 22 Mar 2012, 16:48

Video sobre el sistema de Legacy

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Re: Mas datos de la 1.2

Mensajepor Alkaid » 22 Mar 2012, 19:17

Sólo diré: WTF

Siths pura sangre en la república? Un agente usando un force choke?

A este gente se le ha ido el garbanzo del todo
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Re: Mas datos de la 1.2

Mensajepor Meinkopt » 22 Mar 2012, 20:22

Lo de los purasangre como jedis, ma perece una fumada de las buenas.

Lo de que otras clases, tengan alguna habilidad inherente de la fuerza, no lo veo mal. No es la primera vez que la saga incluye personajes sensibles a la fuerza que no son jedis / sith o que lo fueron y dejaron de serlo. Por lo que lo veo bien. Si sith o jedis, tienen hijos y lo educan a medias.. ergo luego decide no seguir los pasos de los padres y se convierte en cazarecompensas, mercader o lo que le venga en gana, no implica que pierda sus habilidades o no pueda usar un blaster. Por lo tanto no lo veo fuera de lugar eso, ya que tiene consistencia argumental en la saga y hay antecedentes.

El equipo que se pasa entre personajes de un mismo servidor, independientemente del bando me parece genial, igual que el poder usar pjs de ambos bandos para crear el arbol de familia.
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Re: Mas datos de la 1.2

Mensajepor Logan » 23 Mar 2012, 12:40

Parece que el crafting va a tener más sentido y facilitarnos el llevar la pinta que queremos, al menos en parte. Aquí está la info sacada de la web oficial:

Crafting Professions

Armormech

Characters with the Armormech profession will now be able to learn Aim, Cunning, Shield and Absorb augments schematics, which may be reverse engineered for a chance to research their prototype and artifact variants.

Armormech crafters may now reverse engineer almost any modifiable outfit into an empty custom (orange) shell of the same name and appearance, which may now gain an augment slot when crafted with critical success.

Armstech

Characters with the Armstech profession will now be able to learn Endurance, Surge, Critical, Accuracy and Power augment schematics, which may be reverse engineered for a chance to research their prototype and artifact variants.

We have also added new schematics to create custom (orange) ranged weapons to the profession and enabled the reverse engineering and researching of vibroknife and shotgun variations. As with Armormech, a critical success while creating a custom weapon may yield an additional augment slot.

Artifice

As alluded to in a previous blog post, color crystals are seeing some change in Game Update 1.2. We want players to be able to choose their weapon color without having to worry about stats. To this end, we are introducing top-end crystals for all available colors to the game.

Lack of schematics is one of the major concerns we've heard from the community. To address this, we are adding a large number of schematics to the game. This includes elder game crystals as powerful as those found currently found through the highest level of Operations, as well as +Power crystals of various colors.

We have also added mid-level and end game schematics for the creation of the prestigious magenta crystal to the game along with a new exploration activity chain for obtaining them. All magenta crystal schematics have been changed so they can be freely traded via the Galactic Trade Network.

Artifice is also the first profession to gain some dedicated PvP crafting. Players may earn crystal schematics of various colors via PvP, making it the only profession able to create items that offer a permanent expertise bonus at this time. The required materials for these crystals will also be obtained through PvP, creating a closed loop for those players that prefer to only engage in Player versus Player conflict.

Finally, Artificers are now able to create willpower based shields for Sith Assassin and Jedi Shadow tanks and, while crafting Enhancements, gain a bonus item on a successful critical.

Biochem

With BioChem being in a fairly good spot already, we are not making any major changes to the profession at this time. Some minor changes include producing an additional implant on a crafting critical, reclassifying 'Red Goo' as a Grade 6 Biochemical compound via Bioanalysis Missions and a new, special recipe for the creation of delicious Ice-Scrabbler Jerky...

Cybertech

If your character has the Cybertech profession, you will now be able to sell any of the vehicles you create on the Galactic Trade Network, as we have removed their binding restrictions from the game.

A critical success while crafting grenades now results in double the number of grenades (which also had their cooldown reduced to 3 minutes to allow more frequent use), and a critical success when creating item modifications now yields an additional mod for your efforts.

Synthweaving

Players with the Synthweaving profession can now learn schematics allowing the creation of Strength, Willpower, Defense, Alacrity and Presence augments, which may be reverse engineered and researched into their prototype and artifact level variants. As with Armormech, a critical success crafting custom (orange) outfits will add an additional augment slot to the resulting item.

We have also added a number of additional light armor schematics and tweaked the material requirements for some custom (orange) outfits for better balance.

Gathering professions

After reading about augment crafting above, you are probably wondering where these changes leave the Slicing gathering profession, which previously was the only (and very random) source of augments for the game.

With Game Update 1.2, we are changing Augment Slicing missions to become the source of Sliced Tech Parts - the main material component used in the creation of Augments by Synthweaving, Armstech and Armormech crafters. We anticipate these components to be in extremely high demand once the update goes live, and enterprising Slicers should see considerable windfall from selling their wares on the Galactic Trade Network.

Slicing missions completed with a critical success may now occasionally yield premium quality augment schematics.

A large number of additional tweaks have been made to all other gathering professions, including new mission rewards, addition of high end material nodes in end game daily areas and the removal of mission failure from one-time mission discoveries. For a full list of our changes in this area, please look forward to the detailed patch notes that will accompany Game Update 1.2 when it arrives on the Public Test Server.

Reverse engineering and Research

Reverse engineering has shown to be a surprisingly popular mechanic practiced by a large number of our players. With this update, the team has not only significantly increased the chances of successfully researching a new schematic through reverse engineering, but also improved the overall functionality of the reverse engineering system.

For example, you will now see a 'Research Available' indicator in item tooltips while in reverse engineering mode, indicating if a schematic can be researched from an item. The dreaded 'You already know this schematic' message when discovering an already known schematic is also a thing of the past. Instead, players now discover another available schematic in that case, leading to less frustrating and more predictable research advancement.

We have also added new content for both the leveling and end game:

Players with the appropriate professions are now able to reverse engineer random loot items and acquire materials from them - including Operations materials from end game items.
Reverse engineering and research is now available for tier 2 end game items (and will automatically happen if the player wins a 'disassemble' loot in a group).
Mods from tier 2 end game items may now be extracted and researched. However, Armorings that provide a set bonus can only be extracted. They do not yield research schematics.
Modifiable weapons and armor can now be reverse engineered and researched into empty, custom (orange) shells with the same name and appearance, adding a wide variety of new outfits to the game.

Interesantes cambios para el artifice y la posibilidad de coger algo que te gusta y hacerlo naranja es lo que más me ha gustado.
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Re: Mas datos de la 1.2

Mensajepor Byor » 23 Mar 2012, 23:26

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Re: Mas datos de la 1.2

Mensajepor Meinkopt » 23 Mar 2012, 23:37

Esas ya estan como sets naranjas.. osea que nada nuevo. Como dije, la peña pasara de los tiers feos y seguira con las armaduras de siempre. :'(
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Re: Mas datos de la 1.2

Mensajepor Byor » 23 Mar 2012, 23:43

BTW, cuando ponen esto? Porque ahora que me he pasado el ME3 no me motiva mucho jugar para sacarme la Champion y que luego se saque con créditos sin esfuerzo alguno en pvp y que sea una mierder xD
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Re: Mas datos de la 1.2

Mensajepor Meinkopt » 24 Mar 2012, 00:11

La 1.2 la ponen en algun punto de Abril.
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