The elder Scrolls Online

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Dorkirt
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The elder Scrolls Online

Mensajepor Dorkirt » 03 May 2012, 20:19

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Re: The elder Scrolls Online

Mensajepor Meinkopt » 03 May 2012, 21:11

No espero mucho de ese juego, veremos que informacion van soltando. Si pretende ser un sandbox, que es lo que tendria que ser para conservar lo que realmente es la saga Scrolls, empieza muy mal, ya de un plumazo han eliminado la libertad de elecion al incluir tres facciones y que por cojones tengas que ser de una de ellas.

Aun es pronto para decir mucho mas, salvo que por como pinta, veo otro themepark en camino.

Si realmente quieren hacer honor a la saga Scrolls, minimo tendrian que dar un sandbox con la libertad que ofrece Archeage, que seria su competidor mas proximo en ese genero, si va a ser otro Themepark.. pues bueno mas leña a un fuego sobrecargado, que con la salida de Guild Wars2 va a verse muy jodido y los que hayan probado el evento del fin de semana pasado, lo entenderan, pero eso es otro tema.

De momento y partiendo con la posibilidad de que aun puedan estar desarrollando un Sandbox.

Comparativa:

E.S.O. : Tres facciones, tu personaje pertenecerá a una de ellas.
Archeage: 8 Facciones NPC de las cuales 2 son grandes y el resto subfacciones, tu personaje nace libre y podrá decidir si unirse a una de las facciones NPC, seguir libre, fundar la suya propia o unirse a una Facción PJ. Y ojo, Faccion, que no guilds, una faccion puede estar integrada por varias guilds de jugadores.

Comparando con lo que hay de info, de momento sobre Scrolls MMO.

De momento humo, y mucha prepotencia ese "vamos hacer el mejor MMO online jamas hecho" ya se cae por haber metido la cagada de las 3 facciones.

Si lo comparamos con los Themepark disponibles o futuros y marcandonos en este genero, que tenga tres facciones y no dos como es clasico en los themepark ya le da algo que el resto no ofrece. Una faccion neutra que pueda elegir si estar con uno u otro.

En Junio revelaran mas informacion, ya veremos que dicen. Pero yo ya tengo clarisimo, despues de haber jugado GW2 y visto Archeage, es, que no pago por MMO a no ser que ofrezca Minimo lo que Archeage, por que GW2 ha demostrado, que se puede ofrecer de salida y sin cuotas, el doble de lo que ofrecen todos los MMO Themepark del mercado y por lo tanto, pagar por un Themepark despues de GW2 es tirar el dinero y esto es lo que seguramente cambie la salida del gw2, que todo themepark sea F2P y las compañias tiren nuevamente al genero sandbox si quieren sacar pasta.

Y bueno.. tambien han dicho que Ingles, aleman y frances, que español nanai y aqui mete otra leccion Arenanet con GW2, estara totalmente en castellano a la hora del lanzamiento. GW2 = Themepark que mete un repaso a cualquier MMO themepark actual, sin cuotas, en español y con contenido que ni el sobrevalorado wow tiene y que swtor no tiene pinta de ofrecerlo en muchisimo tiempo.

Por eso y ahora entrando en opinion personal, tal como pinta, pinta fatal de cojones.
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Dorkirt
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Re: The elder Scrolls Online

Mensajepor Dorkirt » 03 May 2012, 21:20

Nene, eres un público dificil tio xD... pero que es el anuncio xD.

---------------------------------------------------------------

Añado algo que sino me comes xD. Que el archeage será la polla...que si, pero este será Sandbox fijo. Facciones siempre las ha habido y tu te unes a una u otra siempre (skyrim por ejemplo), el tema es ver si entras virgen al juego y te unes una vez dentro o no. En fin, no voy a especular, pero para mi (mira que me cae mal el jefe bethesda desde que dijo que el stereoscopico en los juegos era malillo -o es bizco o ...- eno eso es otro tema xD) pero The elderscrollls online es Housing, skills que no levels, primera persona y lore. De no ser asi tendria el mismo sentido que un Age of Empire online hecho FPS....
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Re: The elder Scrolls Online

Mensajepor Meinkopt » 03 May 2012, 21:51

Archeage, es literalmente un EVE Online Medieval, osea ofrece esa mecanica de libertad total. La que es minimo exigible a un futuro MMO de la saga Elders. Sino, pues sera otra saga mas violada por querer sacar pasta en un genero que esta saturado.

No es que yo sea dificil.. esque una vez que has chupado de la teta del Freeforall, como es Ultima Online o EVE Online.. cualquier cosa que no te de eso.. pues te deja con hambre.

Como he dicho, para mi, empiezan mal, por que si a mi personaje no le sale del cirulo y no quiere pertenecer a ninguna faccion y hacer las cosas como yo quiero, ya no puedo. El sandbox libre te da mil formas de divertirte, criminal, traidor, mercenario, puta, granjero, trasportista.. etc. Que es algo que SI tiene la saga Elders en sus entregas Singleplayers .

Veremos que van soltando.
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Re: The elder Scrolls Online

Mensajepor Meinkopt » 04 May 2012, 11:37

Pues definitivamente, con la informacion que hoy se ha dado del juego, queda claro que sera una mierda mas Themepark y que de Elder Scrolls solo tendra nombre y parte del lore.

Código: Seleccionar todo

-Releasing 2013 for PC/Mac
-Developed by ZeniMax Online Studios
-MMORPG
-250 Person Team
-Started development in 2007
-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
-The game is fully voice acted
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR
-The general art style is kind of like RIFT or Everquest 2
-You can't be a werewolf or vampire
-Crafting, alchemy, and soul stones will exist in an unrevealed form
-There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
-Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
-Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
-Radiant AI will not be present
-There will be mounts, but no flying mounts
-Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
-There most likely won't be dragons
-Sneaking will be in the game, but how it is implemented is undecided
-They're not talking about pets right now
-There will be no player housing
-There will be no NPC romances or marriage
-"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
-Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
-"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
-As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
-There are three player factions:
--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs
-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
-As such, the game uses a hubless design
-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
-Not all quests will have NPCs that indicate where they are
-The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
-The game world is very large relative to Skyrim
-You can explore almost anything you can see
-the game is set 1000 years in the past
-You can't master every discipline
-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
-But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
-Hitting the level cap takes about 120 hours
-Each faction has their own leveling content
-An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
-When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
-There is also balanced PvP for people who prefer eSports
-The game will also have high end public dungeons
-Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
-There are standard instanced dungeons as well
-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
-The ultimate is used once you gain enough finesse, which is earned by doing well in combat
-You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
-For example, a rogue can put oil on the ground that a mage can set on fire
-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
-If you've seen Guild Wars 2 videos, the above will seem familiar
-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
-The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
-NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
-They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
-The claim was not demo'ed to Game Informer
-You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
-The combat model will not be real time due to latency
-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
-Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
-Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
-ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
-However, healing is still a big part of the game
-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist

And I think that's everything super major. There is still a fair amount about PvP and questing in the article, so feel free to check it out if you're interested in the game.


La primera cagada.. Que esta montado sobre Hero Engine, esto destrozada el tema del pvp Outdoor.
Luego podemos ver que todas las opciones que hacian unico a los Elders, se lo han quitado de un plumazo. Como el combate libre (ahora sera un target/skill) el tema de poder enfermar y ser vampiro o hombre lobo, todo el asunto del housing y por ende nada de crear fortalezas oc iudades de jugadores y bueno... solo hay que leer, no paran de decir la palabra NO TENDRA..

Lo dicho.. otro juego mas del monton, que repite una formula mas que quemada y que usa un mundo que podria haber hecho un fantastico sandbox.
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Re: The elder Scrolls Online

Mensajepor Dorkirt » 04 May 2012, 15:51

No te acostumbres a esto Meinkopt

Tenias razón... tremenda cagada, eso no es the elder scrolls, buah.... he visto una imagen del juego, parece el puto fable.... que daño ha hecho el wow a los MMORPGS joder !

En fin, seguiremos esperando a World of Darkness...
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Re: The elder Scrolls Online

Mensajepor Meinkopt » 04 May 2012, 16:15

Dorkirt escribió:No te acostumbres a esto Meinkopt

Tenias razón... tremenda cagada, eso no es the elder scrolls, buah.... he visto una imagen del juego, parece el puto fable.... que daño ha hecho el wow a los MMORPGS joder !

En fin, seguiremos esperando a World of Darkness...


El wow ha hecho mas daño del que puedas inmaginar. Ahora mismo, lo unico bueno por llegar es Archeage, warhamer 40k se cancelo y se convirtio el proyecto en un single player / coop.. aunque ya me estaba viendo venir que seria otro Themepark.

El guild wars 2 de momento es lo unico encondiciones que he probado, singleplayer muy divertido, muy buen pvp , tanto en bg como asedios y encima sin cuotas. Cuando teste el siguiente evento, ya pondre mis conclusiones sobre este.

El world of darkness, me temo que aun le queda para rato. :(
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Re: The elder Scrolls Online

Mensajepor Nek » 24 May 2012, 16:02

Coincido totalmente en lo del GW2, sin cuotas, unos entornos visualmente "acongojantes" y el pvp que me dio tiempo a hacer me parecio mucho mejor que el del resto, dentro del rollo fantasia, entiendase.

El hecho de poder crear un pj de nivel 1 y poder hacer pvp a nivel maximo para saber si es tu estilo o no me parecio de lo mejorcito, se acabó el levearte un pj para llegar a nivel maximo y sentir que la has cagado.
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